Catch multiple exceptions at once?


Question

It is discouraged to simply catch System.Exception. Instead, only the "known" exceptions should be caught.

Now, this sometimes leads to unneccessary repetitive code, for example:

try
{
    WebId = new Guid(queryString["web"]);
}
catch (FormatException)
{
    WebId = Guid.Empty;
}
catch (OverflowException)
{
    WebId = Guid.Empty;
}

I wonder: Is there a way to catch both exceptions and only call the WebId = Guid.Empty call once?

The given example is rather simple, as it's only a GUID. But imagine code where you modify an object multiple times, and if one of the manipulations fail in an expected way, you want to "reset" the object. However, if there is an unexpected exception, I still want to throw that higher.

1
1953
10/18/2017 12:39:20 PM

Accepted Answer

Catch System.Exception and switch on the types

catch (Exception ex)            
{                
    if (ex is FormatException || ex is OverflowException)
    {
        WebId = Guid.Empty;
        return;
    }

    throw;
}
1968
11/26/2016 1:53:35 AM

EDIT: I do concur with others who are saying that, as of C# 6.0, exception filters are now a perfectly fine way to go: catch (Exception ex) when (ex is ... || ex is ... )

Except that I still kind of hate the one-long-line layout and would personally lay the code out like the following. I think this is as functional as it is aesthetic, since I believe it improves comprehension. Some may disagree:

catch (Exception ex) when (
    ex is ...
    || ex is ...
    || ex is ...
)

ORIGINAL:

I know I'm a little late to the party here, but holy smoke...

Cutting straight to the chase, this kind of duplicates an earlier answer, but if you really want to perform a common action for several exception types and keep the whole thing neat and tidy within the scope of the one method, why not just use a lambda/closure/inline function to do something like the following? I mean, chances are pretty good that you'll end up realizing that you just want to make that closure a separate method that you can utilize all over the place. But then it will be super easy to do that without actually changing the rest of the code structurally. Right?

private void TestMethod ()
{
    Action<Exception> errorHandler = ( ex ) => {
        // write to a log, whatever...
    };

    try
    {
        // try some stuff
    }
    catch ( FormatException  ex ) { errorHandler ( ex ); }
    catch ( OverflowException ex ) { errorHandler ( ex ); }
    catch ( ArgumentNullException ex ) { errorHandler ( ex ); }
}

I can't help but wonder (warning: a little irony/sarcasm ahead) why on earth go to all this effort to basically just replace the following:

try
{
    // try some stuff
}
catch( FormatException ex ){}
catch( OverflowException ex ){}
catch( ArgumentNullException ex ){}

...with some crazy variation of this next code smell, I mean example, only to pretend that you're saving a few keystrokes.

// sorta sucks, let's be honest...
try
{
    // try some stuff
}
catch( Exception ex )
{
    if (ex is FormatException ||
        ex is OverflowException ||
        ex is ArgumentNullException)
    {
        // write to a log, whatever...
        return;
    }
    throw;
}

Because it certainly isn't automatically more readable.

Granted, I left the three identical instances of /* write to a log, whatever... */ return; out of the first example.

But that's sort of my point. Y'all have heard of functions/methods, right? Seriously. Write a common ErrorHandler function and, like, call it from each catch block.

If you ask me, the second example (with the if and is keywords) is both significantly less readable, and simultaneously significantly more error-prone during the maintenance phase of your project.

The maintenance phase, for anyone who might be relatively new to programming, is going to comprise 98.7% or more of the overall lifetime of your project, and the poor schmuck doing the maintenance is almost certainly going to be someone other than you. And there is a very good chance they will spend 50% of their time on the job cursing your name.

And of course FxCop barks at you and so you have to also add an attribute to your code that has precisely zip to do with the running program, and is only there to tell FxCop to ignore an issue that in 99.9% of cases it is totally correct in flagging. And, sorry, I might be mistaken, but doesn't that "ignore" attribute end up actually compiled into your app?

Would putting the entire if test on one line make it more readable? I don't think so. I mean, I did have another programmer vehemently argue once long ago that putting more code on one line would make it "run faster." But of course he was stark raving nuts. Trying to explain to him (with a straight face--which was challenging) how the interpreter or compiler would break that long line apart into discrete one-instruction-per-line statements--essentially identical to the result if he had gone ahead and just made the code readable instead of trying to out-clever the compiler--had no effect on him whatsoever. But I digress.

How much less readable does this get when you add three more exception types, a month or two from now? (Answer: it gets a lot less readable).

One of the major points, really, is that most of the point of formatting the textual source code that we're all looking at every day is to make it really, really obvious to other human beings what is actually happening when the code runs. Because the compiler turns the source code into something totally different and couldn't care less about your code formatting style. So all-on-one-line totally sucks, too.

Just saying...

// super sucks...
catch( Exception ex )
{
    if ( ex is FormatException || ex is OverflowException || ex is ArgumentNullException )
    {
        // write to a log, whatever...
        return;
    }
    throw;
}

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